User Profile

FossilPoet

FossilPoet@bookwyrm.social

Joined 1 year, 7 months ago

I'm an ex-"tech" worker and now a scholar, with have a deep passion for linguistics (BS in Communication Sciences and Disorders) and games (video and tabletop). I'm currently pursuing an MA in the humanities (graduating April), which I use to study games (video and tabletop), themed and immersive experiences (almost exclusively theme parks), film/TV (scifi, superhero, action, animation), and politics in/of media. I then start my PhD this autumn, DMs open!

Non-book reading activity in Google Sheets file

This link opens in a pop-up window

FossilPoet's books

Stopped Reading (View all 8)

2024 Reading Goal

7% complete! FossilPoet has read 2 of 26 books.

Super important book, not just for its time but into today. My only real complaint is it feels like it restates its points over and over again, either in/across sections, chapters, or "schemas." The language is otherwise very accessible and the text full of great examples.

Notably, this is the text that popularized the concept of the "magic circle" in game studies. Having fully read it now, I can see that it was grossly taken out of context. The authors themselves anticipated and problematized it long before others took to abuse of the term, debate over it, and restructuring it back to what it already was.

replied to FossilPoet's status

I don't want to underestimate the goodness of this book's aims: it's worth a read. It is, however, repetitive and circular as all sin in its examples. There's also an extreme devotion to art history overlaid on a broad interpretation of play (as opposed to the narrower categories of game or game design the title may imply), to the extent you don't really get to any sense of what use critical play is in games until the last chapter.

That doesn't change how my mind did wander to the utility of artistic thought in game design and related projects. It just ended up being a bit more distracting than what I went in thinking about, which is a critical game design such as that being explored in an issue of Design Issues from last year.