50 Years of Text Games

From Oregon Trail to A.I. Dungeon

EPUB, 617 pages

English language

Published Oct. 18, 2023 by Changeful Tales Press.

ISBN:
979-8-9859661-2-1
Copied ISBN!
OCLC Number:
1405849188
ASIN:
B0CLCXX7ZF

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5 stars (1 review)

Since a winter morning in 1971 when a teacher wheeled a teletype into his classroom to debut a game about the Oregon Trail, people have been telling interactive stories on digital platforms. From text adventures to VR poetry, MUDS to mobile romance sims, and chatbots to roguelikes, these games without graphics have pioneered new techniques for interactive storytelling, engaged imaginations with clever engines and beautiful prose, and explored the new terrain of fiction you can play.

50 Years of Text Games: From Oregon Trail to AI Dungeon picks one text-based game from each year between 1971 and 2020 and studies how it works, what it’s about, why it’s special, and its lasting legacy. In-depth chapters dive into classics like Zork, Trade Wars, and Hitchhiker’s Guide; beloved fan games like Galatea and Photopia; wild experiments from Dwarf Fortress to Howling Dogs; and breakout hits like 80 …

4 editions

More Than Text Adventures

5 stars

This is a collection of essays from Aaron's blog, spanning from the early 1970s through to the 2010s, detailing the evolution of text games, from early terminal based games through to online games and interactive art.

This goes beyond a collection of blog articles. Each individual essay was already well crafted, but these have been edited, expanded, annotated, and turned in to a cohesive history. This is really a comphrehensive history of text gaming. Exploring genres that I didn't expect to see, I took my time with this in both hardcover and e-book format, and took notes as I went for games that I had no idea about and have built up a nice comprehensive list of new games I want to explore. Aaron's knowledge and enthusiasm is infectious, and he's spent real time getting to know each game, and somehow turning building a narrative over the entire book.

Subjects

  • Nonfiction
  • Computer Games
  • Interactive Fiction
  • Computer Industry History