#ttrpg

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A question: Does anyone have any good ideas for a map symbol for "haunted" that fits with the design aesthetics for 19th century maps (such as the ones on the linked reference sheet)?

The reason for this is that German folklore features numerous locations that were used as "dumping grounds" for onery ghosts and evil spirits which people did not want in their homes - the exorcists simply bound them to a remote swamp, forest, hill, or whatever, where they could no longer bother the living.

So in a world where the supernatural is real and such practices existed, conscientious surveyors would surely mark these sites on their maps...


https://static-cdn.arcanum.com/media/mapire/legend/porosz_b_iva_135_jelmagyarazat.jpg

Libra Colour arrived AND it's the best performing eInk device ive ever seen in terms of speed rendering PDFs .

In fact flipping through the newest edition Basic Roleplaying, in landscape mode, with the PDF set to fit to width... and just scrolling each page up and down with my finger, and flipping actual pages with the hardware buttons is VERY usable...

AND maybe half a year back a lot of denizens of the helped me test this same PDF on a whole truck load of and devices, and most crashed and burned hard on it. Might be good for some folks to know. Maybe of interest to @libreture

Wizards RPG Team: Journeys Through the Radiant Citadel (Hardcover, 2022, Wizards of the Coast) 4 stars

An anthology of thirteen stand-alone adventures set in wondrous lands for the world's greatest roleplaying …

A good idea, but with not enough focus

4 stars

I really do appreciate that the authors were trying to explore settings with a different perspective than the pseudo-European/North American cultural base used for most #DnD settings.

But since this 224 page book is split up between 13 adventures and 15 cultures, the glimpses we get of each culture is so frustratingly brief. As someone who wants their settings to come with lots of details, this would make it difficult for me to bring the cultures in question truly come alive. In lieu of further detail, it might have helped if they had spelled out which culture each setting is based on - in some cases it was fairly easy for me to guess, but in others I was unsure.

I also have to admit, I prefer running campaigns where the PCs largely stay in one particular region rather than traveling around - and when they do travel around, there …

wants to read Aussaat und Kosmos by Erich von Däniken (Bastei-Lübbe-Taschenbuch -- Bd. 60276 : Sachbuch)

Erich von Däniken: Aussaat und Kosmos (German language, 1990, Lübbe) No rating

Reading dodgy conspiracy theories for #ttrpg inspiration was rather popular, 10-20 years ago.

Of course, back then most of us weren't as aware of the racism underlying many of these fantasies (I certainly wasn't). And now that conspiracy fantasies have become mainstream thanks to the resurgence of #fascism , this approach has lost a lot of its shine.

Useful for the hardcore Eberron fan

4 stars

This book by @hellcowkeith@dice.camp is not a book that focuses on a specific topic and covers that topic in detail, like the assorted 3.5 books for Eberron did. It is best to see it as a collection of essays on a variety of niche topics - some of which are very niche, such two minor gnome subcultures.

Some of the chapters are broader in scope, and personally I found the chapter on the Overlords, The Dark Six, and the lore and folk-lore about undead the most useful. As an amateur folklorist, I especially appreciated the last one - to run good adventures about monsters, you should not only contemplate their stats, but also what the people within the world know about them, and what kinds of stories they tell.

Fans of Keith Baker's previous work will find plenty to like here, but I see this work to be more for …