Three hundred years after the events of the Mistborn trilogy, Scadrial is now on the verge of modernity, with railroads to supplement the canals, electric lighting in the streets and the homes of the wealthy, and the first steel-framed skyscrapers racing for the clouds.
Kelsier, Vin, Elend, Sazed, Spook, and the rest are now part of history—or religion. Yet even as science and technology are reaching new heights, the old magics of Allomancy and Feruchemy continue to play a role in this reborn world. Out in the frontier lands known as the Roughs, they are crucial tools for the brave men and women attempting to establish order and justice.
One such is Waxillium Ladrian, a rare Twinborn who can Push on metals with his Allomancy and use Feruchemy to become lighter or heavier at will.
After twenty years in the Roughs, Wax has been forced by family tragedy to return …
Three hundred years after the events of the Mistborn trilogy, Scadrial is now on the verge of modernity, with railroads to supplement the canals, electric lighting in the streets and the homes of the wealthy, and the first steel-framed skyscrapers racing for the clouds.
Kelsier, Vin, Elend, Sazed, Spook, and the rest are now part of history—or religion. Yet even as science and technology are reaching new heights, the old magics of Allomancy and Feruchemy continue to play a role in this reborn world. Out in the frontier lands known as the Roughs, they are crucial tools for the brave men and women attempting to establish order and justice.
One such is Waxillium Ladrian, a rare Twinborn who can Push on metals with his Allomancy and use Feruchemy to become lighter or heavier at will.
After twenty years in the Roughs, Wax has been forced by family tragedy to return to the metropolis of Elendel. Now he must reluctantly put away his guns and assume the duties and dignity incumbent upon the head of a noble house. Or so he thinks, until he learns the hard way that the mansions and elegant tree-lined streets of the city can be even more dangerous than the dusty plains of the Roughs.
Pure Sanderson. This book blends the well constructed world of the Mistborn with a refreshing new world very akin to a Western. And creates two fun characters with unique personalities to fill it out. Not content with creating two cowboys with magic powers, he creates some additional supporting characters that are intersting, strong, smart, and nuanced. No mere ornaments to the main players.
All in all, if you like Sanderson, you'll like these books.
It's been about one hundred and six books since I read a Sanderson (the last was April), and I haven't spent any time in the Mistborn world in over 5 years. How crazy is that? Yet I found myself utterly compelled, that 19th chapter was brilliant. If you're not anywere familiar with the world it's probably a harder one to get into than the original Mistborn trilogy, but for a first timer it's well worth the effort and for a fan, it's truly delightful.