A Game Design Vocabulary

Exploring the Foundational Principles Behind Good Game Design

Paperback, 240 pages

Published March 8, 2014 by Addison-Wesley Professional.

ISBN:
978-0-321-88692-7
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5 stars (1 review)

2 editions

Review of 'A Game Design Vocabulary' on 'Goodreads'

5 stars

A good primer for anyone that wants to do game design beyond "an exact clone of World of Warcraft but I get to name the elves this time". Anthropy's laser-focus on a game as an exploration of a single mechanic may be a bit narrow, but it's a great stepping stone for a variety of game designs that doesn't get much love from the big companies.

Naomi Clark's second half focuses on storytelling and theme. It's a less revolutionary section, as pretty much every book on game design is a thinly rebranded essay on writing stories for books and movies, but it still details a lot of what makes storytelling for games unique.

But, most importantly, the book doesn't mention the hero's fucking journey anywhere, and so gets 5 out of 5.