“To my taste, the greatest American myth of cosmogenesis features the maladjusted, antisocial, genius teenage boy who, in the insular laboratory of his own bedroom, invents the universe from scratch. Masters of Doom is a particularly inspired rendition. Dave Kushner chronicles the saga of video game virtuosi Carmack and Romero with terrific brio. This is a page-turning, mythopoeic cyber-soap opera about two glamorous geek geniuses—and it should be read while scarfing down pepperoni pizza and swilling Diet Coke, with Queens of the Stone Age cranked up all the way.” —Mark Leyner, author of I Smell Esther Williams
Masters of Doom is the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero. Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes …
“To my taste, the greatest American myth of cosmogenesis features the maladjusted, antisocial, genius teenage boy who, in the insular laboratory of his own bedroom, invents the universe from scratch. Masters of Doom is a particularly inspired rendition. Dave Kushner chronicles the saga of video game virtuosi Carmack and Romero with terrific brio. This is a page-turning, mythopoeic cyber-soap opera about two glamorous geek geniuses—and it should be read while scarfing down pepperoni pizza and swilling Diet Coke, with Queens of the Stone Age cranked up all the way.” —Mark Leyner, author of I Smell Esther Williams
Masters of Doom is the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero. Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to co-create the most notoriously successful game franchises in history—Doom and Quake—until the games they made tore them apart.
Americans spend more money on video games than on movie tickets. Masters of Doom is the first book to chronicle this industry’s greatest story, written by one of the medium’s leading observers. David Kushner takes readers inside the rags-to-riches adventure of two rebellious entrepreneurs who came of age to shape a generation. The vivid portrait reveals why their games are so violent and why their immersion in their brilliantly designed fantasy worlds offered them solace. And it shows how they channeled their fury and imagination into products that are a formative influence on our culture, from MTV to the Internet to Columbine. This is a story of friendship and betrayal, commerce and artistry—a powerful and compassionate account of what it’s like to be young, driven, and wildly creative.
The story of John Carmack and John Romero, archetypes of the hacker and the gamer. The book follows a similar arc to many rock biographies.
There is a steady rise to rock star status, a life of fame, the price of hubris, and its aftermath. Carmack comes across as a brilliant programmer, but obsessed with work and lacking in empathy. Romero is written as a man with an intimate understanding of what makes games fun, but a tendency to try and do everything at once all the time. The story is like a tragedy where you watch these flaws become their undoing.
Worth a read if you've never heard the story. It was all news to me. The whole thing feels a little too neat and I have to wonder what was left out, but that's an Internet search for another time.
Review of 'Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture' on 'Goodreads'
4 stars
As someone that (back in the day) breathlessly waited for the shareware release of Doom to download on his 2400 bps modem, this was a very nostalgic, but also fun and interesting read.
Review of 'Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture' on 'Goodreads'
4 stars
Great book on the history of id Software and related companies (e.g. Ion Storm). Well worth reading if you're interested in video games, although as it was published in 2004 it misses out more recent titles such as Doom 3 (mentioned towards the end) and the eventual end of id as an independent company.
Review of 'Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture' on 'Goodreads'
5 stars
An amazing account of the two Johns. I was obviously more bent towards Carmack, him being a programmer, but this book beautifully highlights the ups and lows of the journey. It leaves you waiting for more, and I wish to hear more of this story. Even though it focuses mainly on the two Johns, this book is not a biography. Rather it is an account of the Silicon Valley Gaming & Startup Scene in the 80-90s. I would go so far ahead to label this as a "startup-book", with two entrepreneurs making it big time.
The book doesn't end on much of a high note, ending with the launch of Quake III Team Arena and Carmack firing his rockets. It would be awesome if the author came up with a DLC for the book with more chapters covering what both of them have done in the past 13 years.