A question: Does anyone have any good ideas for a map symbol for "haunted" that fits with the design aesthetics for 19th century maps (such as the ones on the linked reference sheet)?
The reason for this is that German folklore features numerous locations that were used as "dumping grounds" for onery ghosts and evil spirits which people did not want in their homes - the exorcists simply bound them to a remote swamp, forest, hill, or whatever, where they could no longer bother the living.
So in a world where the supernatural is real and such practices existed, conscientious surveyors would surely mark these sites on their maps...
An anthology of thirteen stand-alone adventures set in wondrous lands for the world's greatest roleplaying …
A good idea, but with not enough focus
4 stars
I really do appreciate that the authors were trying to explore settings with a different perspective than the pseudo-European/North American cultural base used for most #DnD settings.
But since this 224 page book is split up between 13 adventures and 15 cultures, the glimpses we get of each culture is so frustratingly brief. As someone who wants their settings to come with lots of details, this would make it difficult for me to bring the cultures in question truly come alive. In lieu of further detail, it might have helped if they had spelled out which culture each setting is based on - in some cases it was fairly easy for me to guess, but in others I was unsure.
I also have to admit, I prefer running campaigns where the PCs largely stay in one particular region rather than traveling around - and when they do travel around, there …
I really do appreciate that the authors were trying to explore settings with a different perspective than the pseudo-European/North American cultural base used for most #DnD settings.
But since this 224 page book is split up between 13 adventures and 15 cultures, the glimpses we get of each culture is so frustratingly brief. As someone who wants their settings to come with lots of details, this would make it difficult for me to bring the cultures in question truly come alive. In lieu of further detail, it might have helped if they had spelled out which culture each setting is based on - in some cases it was fairly easy for me to guess, but in others I was unsure.
I also have to admit, I prefer running campaigns where the PCs largely stay in one particular region rather than traveling around - and when they do travel around, there should be a good reason for why they are doing all this traveling. The 13 adventures in this book do not really have any real connection to each other than their presupposed home base (the Radiant Citadel) - the PCs just show up in some place for whatever reason the GM come up with, and solve some local problem.
Still, the brief glimpses I get of all these worlds are intriguing. And I am curious if any of the original authors have developed their miniature settings further on the Dungeon Master's Guild - I would certainly take a closer look! #ttrpg
When it comes to picking #Italian books for improving my skill with the language, obviously I had to include a #ttrpg book in the list.
Especially since I have already read the English translation. And I really appreciate the folkloristic aspects of this setting, although I am less enarmored of using #DnD for the system.
This book by @hellcowkeith@dice.camp is not a book that focuses on a specific topic and covers that topic in detail, like the assorted 3.5 books for Eberron did. It is best to see it as a collection of essays on a variety of niche topics - some of which are very niche, such two minor gnome subcultures.
Some of the chapters are broader in scope, and personally I found the chapter on the Overlords, The Dark Six, and the lore and folk-lore about undead the most useful. As an amateur folklorist, I especially appreciated the last one - to run good adventures about monsters, you should not only contemplate their stats, but also what the people within the world know about them, and what kinds of stories they tell.
Fans of Keith Baker's previous work will find plenty to like here, but I see this work to be more for …
This book by @hellcowkeith@dice.camp is not a book that focuses on a specific topic and covers that topic in detail, like the assorted 3.5 books for Eberron did. It is best to see it as a collection of essays on a variety of niche topics - some of which are very niche, such two minor gnome subcultures.
Some of the chapters are broader in scope, and personally I found the chapter on the Overlords, The Dark Six, and the lore and folk-lore about undead the most useful. As an amateur folklorist, I especially appreciated the last one - to run good adventures about monsters, you should not only contemplate their stats, but also what the people within the world know about them, and what kinds of stories they tell.
Fans of Keith Baker's previous work will find plenty to like here, but I see this work to be more for completists rather than a "must have" for Eberron fans.
Still, I suspect that Keith Baker's next work - "Frontiers of Eberron: Quickstone" will be more to my liking, since it is a more focused work on a specific topic and region. And as it happened, it is out right now - so excuse me while I download it. 😉
This is probably the right audience for the, by turns, brilliant, horrifying and downright hilarious #YoureWrongAbout : Dungeons & Dragons & The Satanic Panic with Adrian Daub web: https://www.buzzsprout.com/1112270
A good villain is one that is actively driving the plot of the story towards a negative outcome and directly impinging upon the protagonists ability to perform their tasks, either directly or indirectly though other agents.
#ToddlerDnD Side quests for the campaign titled Deep Cleaning Your Kid's Room:
- Find Paddington's hat (DC 15)
- Find BOTH birds missing from the bird memory card set (not the same bird) (DC 25)
- Sort the Peppa puzzle pieces from the Little Mole puzzle pieces (DC 15). Sort the Little Mole in the Spring puzzle pieces from the Little Mole in the Summer puzzle pieces (DC 30).
- Decide what to do with all 546 unique crayon drawings (DC 30)