Tomorrow, and Tomorrow, and Tomorrow

A novel

Hardcover, 401 pages

English language

Published July 5, 2022 by Knopf.

ISBN:
978-0-593-32120-1
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5 stars (12 reviews)

In this exhilarating novel, two friends--often in love, but never lovers--come together as creative partners in the world of video game design, where success brings them fame, joy, tragedy, duplicity, and, ultimately, a kind of immortality.

On a bitter-cold day, in the December of his junior year at Harvard, Sam Masur exits a subway car and sees, amid the hordes of people waiting on the platform, Sadie Green. He calls her name. For a moment, she pretends she hasn't heard him, but then, she turns, and a game begins: a legendary collaboration that will launch them to stardom. These friends, intimates since childhood, borrow money, beg favors, and, before even graduating college, they have created their first blockbuster, Ichigo. Overnight, the world is theirs. Not even twenty-five years old, Sam and Sadie are brilliant, successful, and rich, but these qualities won't protect them from their own creative ambitions or the …

1 edition

Moving story about love, friendship and death with gamedev as its core

4 stars

Tomorrow, and Tomorrow, and Tomorrow is a really well written novel. Telling a story of 2 childhood friends, Sam and Sadie, reuniting to develop games together, which eventually launches them into a world of fame, business and opportunities but also hatred, dilemmas and rivalry. The character development of these two, their family and their friends is really superb, it's definitely one of the strongest aspects. There are a lot of references to games of the era and gaming culture in general. The only thing that didn't quite meet my expectations is how the actual process of developing games is a bit unrealistic and often just glossed over. While the first game that the duo makes is explained in detail, the next games just mostly happen in the background while the drama takes the stage, which for me feels like a missed opportunity, even though a typical reader might not be …

Exploring Human Connections and Creativity: A Thought-Provoking Journey

5 stars

The book delves into the intricate dynamics of a crew of programmers who are immersed in the world of creating video games. It particularly focuses on the captivating relationship between Sam and Sadie, whose unique creative partnership stands out amidst a landscape dominated by romantic entanglements. There is an interesting exploration of the emotional world of the protagonists, which adds depth and intrigue to the narrative.

One notable aspect of the book is its inclusion of thought-provoking quotes. For instance, the line, 'Long relationships may be richer, but relatively brief and relatively short encounters can also be lovely. Not every person you know or love has to consume you to be worthwhile,' resonates with its insight into the nature of human connections. Another gem, 'Programmer: diviner of possible outcomes; seer of unseen worlds,' beautifully captures the essence of the protagonists' work and their ability to envision new possibilities.

The author …

People and Places

5 stars

This is a very good book about relationships of all kinds - familial, romantic, friendly - and the relationships that are harder to define in a single word. Sure, it's also about video game design, narrative structure, being empathetic and kind, and a little love letter to Southern California. It feels like the 1990s, and also timeless. Zevin writes wonderfully about gender, race, age, and all the ups and downs of those definitions across generations.

Very highly recommended, for people who like people.

Tomorrow and Tomorrow and Tomorrow

5 stars

I picked this book up after seeing it on the "best" list from the Washington Post, and was not disappointed. I am not a gamer. But this isn't really a book about video games -- it is about the fascinating friendship which grows among the main characters. To reveal too much about how these friendships evolve would inevitably give up the

The characters in the book are roughly the same age as me, and there is a lot in this book that will speak to kids of the 80s and 90s. I was practically offended when, on page 99, the Zevin writes that Chris Cornell was "the lead singer of the grunge band Soundgarden." Who else would it be?! Kidding aside, I never felt like this book dragged, and watching the evolution of the friendship felt true. A great read.

A beautiful book about friendship

5 stars

Wow, what an unexpected gem. I saw this book on a bunch of best-read lists for 2022, and I was drawn in by the description. I thought I'd be reading a fictionalized version of the history of building video games, like Console Wars, but I got this beautiful book about friendship instead. The closest comparison I can make is The Amazing Adventures of Kavalier & Clay by Michael Chabon. Regardless, this book deserves all the accolades it has been receiving.

If-then

No rating

At it's best moments, this book does a really great job of being both about games and evoking the if-then logic of games and game decision points. It also has interesting stuff about game engines (how they shape and constrain creation) and collaboration (the Jobs+Woz dynamic of a salesperson and a designer). It also feels like it was written for late Gen-X or early Millenials - references to Donkey Kong, Oregon Trail, Everquest, etc.

I think I would've liked it more if it were shorter...I liked the first half much better than the second, and some of that is because the latter half ends up pulling in mass shootings and 9-11 in a way that didn't feel like it connected with the core of the novel.

I should add that I listened to this, and I do think reading it would provide even more of that if-then logic. It's hard …

Review of 'Tomorrow, and Tomorrow, and Tomorrow' on 'Goodreads'

5 stars

Did I buy this book just for the cover? Well, yes, but that's not the point. The true beauty of this book is the characters themselves who draw you in like magnets until you're speed reading every page to see what happens next. So many times I saw myself in these characters and multiple times I found myself physically shouting at the book. E.g. "WHY THE FUCK DID YOU GO BACK TO HIM"

I immediately want to read the rest of Zevin's creations. What a joy.

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Subjects

  • American literature