Paperback, 226 pages

Published Nov. 27, 1995 by Voyager.

ISBN:
978-0-00-648042-6
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4 stars (2 reviews)

Turner, corporate mercenary, wakes in a reconstructed body, a beautiful woman by his side. Then Hosaka Corporation reactivates him for a mission more dangerous than the one he's recovering from: Maas-Neotek's chief of R&D is defecting. Turner is the one assigned to get him out intact, along with the biochip he's perfected. But this proves to be of supreme interest to certain other parties--some of whom aren't remotely human.

Bobby Newmark is entirely human: a rustbelt data-hustler totally unprepared for what comes his way when the defection triggers war in cyberspace. With voodoo on the Net and a price on his head, Newmark thinks he's only trying to get out alive.

The second novel of William Gibson's Sprawl trilogy, Count Zero is a stylish, streetsmart, frighteningly probable parable of the future and sequel to Neuromancer.

18 editions

Enjoyed it more than Neuromancer

4 stars

I had bought the entire Sprawl trilogoy some time ago, together with Burning Chrome. I was quite lukewarm on Neuromancer so I had been putting Count Zero off for a while and only really got around to it after changing how I take things from my to-read shelf (no more putting things off!).

I definitely enjoyed this a lot more, and it solidified my feelings on what it was that prevented me from enjoying Neuromancer as much as I had hoped too.

While Neuromancer had only really one pov character, I found it really hard to orient myself while reading it. Locations seemed to change in a way that I found hazy and indistinct, too transient characters would appear and fade away, and I was never quite sure where we were or who anyone beyond the protagonist and Molly were. Tracking all of this required a level of attention that …

avatar for Arbieroo

rated it

3 stars

Subjects

  • Fantasy
  • Science Fiction